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[ Built with Jev · Games and simulations ]

Pac-Man where every move is Jev's

A Pac-Man game in which each step is decided by Jev.

By Nesan Selvan (@NesanSelvan04) ·

Nesan Selvan

@NesanSelvan04

Built a Pacman where every single move is decided by @typesafeai jev 👾 Every tile, Jev gets what is around Pacman and returns a direction, strategy, danger score, flags for trapped, committed, regret. That decision moves the tile. Finally an innovative model after a long time.

6likes on X

How it uses Jev

On every tile Jev receives Pac-Man's surroundings and returns a direction, a strategy, a danger score and flags such as trapped or committed.

Summary written by JevHub. Figures are the author's own; we haven't reproduced them. The project belongs to its author.

Roman Slack

@RomanSlack1

Jev by @typesafeai works quite well for drone applications. Made this in 15 minutes and only cost 10 cents. Repo: github.com/RomanSlack/jev…

365likes on X

David Parks

@dparksdev

My first experiment with Jev from @typesafeai. "Playable" video game NPCs. Tell one to explore, gather resources, or build a house. Override its directive and watch it change course. The NPC's next action choices and probabilities are visible live.

2likes on X

Carlos Marcial

@carlosmarcialt

What happens when you let @typesafeai’s Jev choose where a burning cargo ship should go, or where a plane in trouble should land? I built an app to find out. The ships and aircraft come from real traffic feeds: AIS at sea, ADS-B in the air. I didn’t place them on the map. The

13likes on X